dotrefs
costumecommunityservice:

[full size]
This is perhaps approaching graduate level information as far as digital costuming is concerned, but I think that the more fidelity professional game artists have access to, the more mindful the details ought to be. This is especially true in the case of low-tech/medieval/pre-industrial fantasy where everything in the world is handmade; these little details are really crucial to selling that look.

costumecommunityservice:

[full size]

This is perhaps approaching graduate level information as far as digital costuming is concerned, but I think that the more fidelity professional game artists have access to, the more mindful the details ought to be. This is especially true in the case of low-tech/medieval/pre-industrial fantasy where everything in the world is handmade; these little details are really crucial to selling that look.